Nearing 2017

Well, it’s almost the end of the year. Just a few weeks to go. I’ll try and get a full game status post done sometime soon. But, in the meantime, how are things going? Well, slow and steady, as usual. I really wanted to get the demo out this year. That isn’t happening, but it’s getting close. The sound effects and music I need for the demo are almost finished (hoping to have them by the end of the year) and the shading is getting there as well (that’s probably going to take the longest). Then, it’s just a matter of compilation and testing. So, barring any unforeseen delays, the demo should be out sometime in the spring. And the full game? Hopefully later in the year.