Of course, being a demo, content is subject to change before the final release. For example, I want to rework various parts of the interface and menus, add some additional features, and the like. But I’m pretty happy with how things are coming together so far.
In related news, as previously discussed, I’ve also launched a Kickstarter! Now, Aurora’s Nightmare will be completed regardless of the success or failure of the Kickstarter, but if it goes well I’ll be able to add additional features (such as animation and voice acting) and possibly even speed up the development of the rest of the game. So, if you’re interested, take a look. I’d really appreciate your support.