When creating music for a video game, you have a few options once the composition is over. You can create a digital file, much like a musical score, that the computer uses to recreate the music when it’s played. It keeps the file size small, but means that the music can sound a bit different from computer to computer, depending on their sound hardware. It can also lead to somewhat digital sounding music, but most modern sound cards are high enough quality that they sound almost indistinguishable from the real thing.
Option 2 involves creating a digital version but then making a recording of it and using that in the game. It increases the file size, but it’s easy and you don’t have to worry about the music playing differently on different sound cards.
The final option is to get some actual musicians together and record them playing the music live. That provides the best quality (if done right), but also the biggest file sizes and, most importantly, hiring the musicians and arranging for a good sound stage can be very expensive.
So what approach will Aurora’s Nightmare take? Almost certainly the second, unless I suddenly come into a lot of extra cash. Hopefully I’ll be able to share some tracks with you soon…