One thing I did over this past week was import a bunch of files into my game engine. Basically, all the art and sound files I get have to be imported into the engine before I can use them. That involves three steps. First, I need to do any necessary editing. For art, that generally means resizing it. For sound, most of the files are ok as is, but I occasionally need to trim them or adjust the volume levels. Step two is saving the files in the proper format. That’s easy enough, but it can take a while if there’s a lot of files. Finally, I need to load up the game engine and import everything. The actual import process is pretty quick and easy, though organizing them can be a bit of a pain since my engine can’t copy an existing folder structure.
At this point, I should be pretty much done importing stuff for the demo. There are some files that I haven’t put in yet, but that’s because they won’t be needed for the demo, so I’ll save that until I move on to the full game.