Unfortunately, the Kickstarter campaign wasn’t successful. Fortunately, that doesn’t change the development plans for Aurora’s Nightmare. I might not be able to afford some of that extra content I was hoping to add, but I’ll still be continuing with the original game as planned at the same quality level (or higher) as what’s shown in the demo.
So what’s next? My current plan is to finish writing the first route then get it running in the engine, along with some various GUI upgrades I want to make compared to the version in the demo. I might even release that version of the game in early access or something. Or I may just keep it to my testers until the remaining routes are finished. Either way, I’ll be moving steadily forward as time allows. I’ll continue posting updates here every other week as usual so keep checking back for the latest news.