Lucerna

Today I’m going to talk a little bit about the world were the story of Aurora’s Nightmare takes place.

Lucerna is a world defined by three words: ancient, grandeur, and peace.  It’s a beautiful world covered in blue skies and grassy meadows.  Nature is a key part of Lucerna and even its biggest cities are filled with greenery.  But this is no underdeveloped world.  Ancient stone structures cover the planet, instilling a sense of age and grandeur while hiding a surprisingly advanced level of technology.  While some fell into ruin centuries ago, many are still used for residential and business purposes.
For those of you with some architectural knowledge, I’m aiming for a look similar to European High Gothic style (though without the gargoyles).  That said, I haven’t settled on a background / environment artist yet, so there may be some changes later on.

Lucerna’s main inhabitants are the Angellus, a humanoid race with white feathery wings.  I would like to stress that, despite their appearances, the Angellus are not angels.  Lucerna is not heaven, or any sort of afterlife.  However, the similarities are intentional.  But as for the reason?  You’ll have to play the game to find out.

Lucerna appears to be a truly beautiful and peaceful world.  And, in fact, it is.  War is known only in books, crime is almost unheard of, and even sickness is uncommon and rarely serious.  But all is not as it appears.  Lucerna harbors a number of mysteries and dark secrets (some of which I’ll discuss in future posts).  Through an unfortunate twist of fate, a young man named Ars and his friends find themselves drawn closer and closer to the truth.  Though whether or not they’ll survive long enough to find it will depend on what choices you, the player, make.