All posts by Josiah

About Josiah

Josiah Lebowitz is a writer and game designer. He currently operates his own indie studio (Pen and Sword Games) while teaching game design and doing contract work for various other companies. His past projects include tie-in novellas for EverQuest Next, the game Car Washer: Summer of the Ninja, and the books Interactive Storytelling for Video Games and The Verities Silex trilogy.

Achievements

Achievements or trophies have become a pretty standard part of modern video games of all genres on most platforms. Honestly, I never felt that they were an especially great fit for visual novels, but since Aurora’s Nightmare will likely end up on Steam, I’ll make a set for it. So what kind of achievements will AN have? Well, there will be a set for completing major sections of all three main story paths, obviously. Beyond that… There will likely be an achievement for getting all the main endings, and likely a few for getting certain numbers of bad endings as well. Maybe a final one for viewing 100% of the scenes or some such. And that’s about it. Really, you don’t have a lot of options when it comes to visual novels (which I why I said achievements aren’t the greatest fit for them). But they’re still something I need to create, though fairly low on my to-do list.