{"id":978,"date":"2023-03-11T22:47:14","date_gmt":"2023-03-12T03:47:14","guid":{"rendered":"https:\/\/penandswordgames.com\/AurorasNightmare\/?p=978"},"modified":"2023-03-11T22:47:14","modified_gmt":"2023-03-12T03:47:14","slug":"repost-flags-switches-and-points","status":"publish","type":"post","link":"https:\/\/penandswordgames.com\/AurorasNightmare\/repost-flags-switches-and-points\/","title":{"rendered":"Repost &#8211; Flags, Switches, and Points"},"content":{"rendered":"<p>As players progress through Aurora\u2019s Nightmare, they\u2019ll make a number of different decisions which will affect how the story plays out.\u00a0 Most of the effects of these decisions are immediately obvious, but in some cases the full consequences of a decision won\u2019t come to light until later on.<\/p>\n<p>&nbsp;<\/p>\n<p>Flags or switches are variables in the programming.\u00a0 They\u2019re invisible to the player, but certain choices may turn them on or off.\u00a0 Then, later on, their current state is checked.\u00a0 Depending on whether a particular switch is on or off, the player might be given a different set of choices or a decision may be made automatically.<\/p>\n<p>For example, let\u2019s say you reach a point where Ars is talking to Aurora and you can choose to talk about cats, dogs, or fish (this is a not a real conversation in the game).\u00a0 You choose cats, turning on the cat switch (or raising the cat flag, if you prefer).\u00a0 Next time you have a conversation with Aurora, that switch would be checked and you would only be presented with the dog and fish options, since you talked about cats before.\u00a0 Or, alternately, it could be set up so that Aurora\u2019s remembers you talked about cats last time and decides to continue that conversation automatically.<\/p>\n<p>Then you have points.\u00a0 At various places throughout the game, you\u2019ll be able to respond to the characters in different ways.\u00a0 Will you side with Aurora or Tia in an argument?\u00a0 When asked a question, will you respond politely or sarcastically?\u00a0 And so on and so forth.\u00a0 These type of choices may cause you to gain points with one character or another.\u00a0 Points can best be thought of as a representation of the relationship between two characters.\u00a0 The more points, the closer they are (like flags\/switches, these values can\u2019t been seen by the plyer).\u00a0 At various places in the story, some characters will react differently based on how many points the player has gotten for them.\u00a0 Sometimes, it may just lead to alternate dialogue.\u00a0 At others, it could lead to a bad ending if a character decides they\u2019re not close enough to Ars to help him out.<\/p>\n<p>On that note, you\u2019d think it would be best to get as many points as possible with every character.\u00a0 And you\u2019d generally be right, but at times you\u2019ll have to choose between characters, so there isn\u2019t always a \u201ccorrect\u201d decision.\u00a0 On top of that, there may be a few cases where having too many points for certain characters can lead to trouble\u2026<\/p>\n","protected":false},"excerpt":{"rendered":"<p>As players progress through Aurora\u2019s Nightmare, they\u2019ll make a number of different decisions which will affect how the story plays out.\u00a0 Most of the effects of these decisions are immediately obvious, but in some cases the full consequences of a decision won\u2019t come to light until later on. &nbsp; Flags or switches are variables in &hellip; <a href=\"https:\/\/penandswordgames.com\/AurorasNightmare\/repost-flags-switches-and-points\/\" class=\"more-link\">Continue reading <span class=\"screen-reader-text\">Repost &#8211; Flags, Switches, and Points<\/span> <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[2],"tags":[],"class_list":["post-978","post","type-post","status-publish","format-standard","hentry","category-design"],"_links":{"self":[{"href":"https:\/\/penandswordgames.com\/AurorasNightmare\/wp-json\/wp\/v2\/posts\/978","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/penandswordgames.com\/AurorasNightmare\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/penandswordgames.com\/AurorasNightmare\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/penandswordgames.com\/AurorasNightmare\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/penandswordgames.com\/AurorasNightmare\/wp-json\/wp\/v2\/comments?post=978"}],"version-history":[{"count":1,"href":"https:\/\/penandswordgames.com\/AurorasNightmare\/wp-json\/wp\/v2\/posts\/978\/revisions"}],"predecessor-version":[{"id":979,"href":"https:\/\/penandswordgames.com\/AurorasNightmare\/wp-json\/wp\/v2\/posts\/978\/revisions\/979"}],"wp:attachment":[{"href":"https:\/\/penandswordgames.com\/AurorasNightmare\/wp-json\/wp\/v2\/media?parent=978"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/penandswordgames.com\/AurorasNightmare\/wp-json\/wp\/v2\/categories?post=978"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/penandswordgames.com\/AurorasNightmare\/wp-json\/wp\/v2\/tags?post=978"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}