{"id":505,"date":"2017-02-18T21:54:39","date_gmt":"2017-02-19T02:54:39","guid":{"rendered":"https:\/\/penandswordgames.com\/AurorasNightmare\/?p=505"},"modified":"2017-02-18T21:54:39","modified_gmt":"2017-02-19T02:54:39","slug":"monetization","status":"publish","type":"post","link":"https:\/\/penandswordgames.com\/AurorasNightmare\/monetization\/","title":{"rendered":"Monetization"},"content":{"rendered":"<p>One thing you hear a lot of game design and development these days is the importance of having a monetization plan. In other words, a way to make money off your game. The most basic method, of course, is to simply charge a price upfront for a copy of the game. If your game has a lot of online play, there\u2019s always the option to charge a monthly fee, though that\u2019s becoming less and less common in favor of micro transactions. And finally there are the games that try to gain revenue solely from in-game advertisements. Of course, you can also combine any of these methods with DLC.<\/p>\n<p>So, for Aurora\u2019s Nightmare? It\u2019ll have an upfront price. I haven\u2019t decided on the exact amount yet, but it\u2019ll be reasonable given the game\u2019s style and length. Monthly fees, micro-transactions, and advertisements don\u2019t really make sense when it comes to visual novels. DLC? Well, I could see DLC working with visual novels\u2026but I have no plans to make DLC for Aurora\u2019s Nightmare. Sure there are some things that could potentially work, but I\u2019ve planned the game as a complete experience (which is the norm for visual novels) and I\u2019d rather start on something new than try and tack on an unplanned route or some such later on.<\/p>\n<p>Of course, the best monetization plan in the world is useless if people don\u2019t know about your game in the first place. But that\u2019s another topic\u2026<\/p>\n","protected":false},"excerpt":{"rendered":"<p>One thing you hear a lot of game design and development these days is the importance of having a monetization plan. In other words, a way to make money off your game. The most basic method, of course, is to simply charge a price upfront for a copy of the game. If your game has &hellip; <a href=\"https:\/\/penandswordgames.com\/AurorasNightmare\/monetization\/\" class=\"more-link\">Continue reading <span class=\"screen-reader-text\">Monetization<\/span> <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[6],"tags":[],"class_list":["post-505","post","type-post","status-publish","format-standard","hentry","category-production-business"],"_links":{"self":[{"href":"https:\/\/penandswordgames.com\/AurorasNightmare\/wp-json\/wp\/v2\/posts\/505","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/penandswordgames.com\/AurorasNightmare\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/penandswordgames.com\/AurorasNightmare\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/penandswordgames.com\/AurorasNightmare\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/penandswordgames.com\/AurorasNightmare\/wp-json\/wp\/v2\/comments?post=505"}],"version-history":[{"count":1,"href":"https:\/\/penandswordgames.com\/AurorasNightmare\/wp-json\/wp\/v2\/posts\/505\/revisions"}],"predecessor-version":[{"id":506,"href":"https:\/\/penandswordgames.com\/AurorasNightmare\/wp-json\/wp\/v2\/posts\/505\/revisions\/506"}],"wp:attachment":[{"href":"https:\/\/penandswordgames.com\/AurorasNightmare\/wp-json\/wp\/v2\/media?parent=505"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/penandswordgames.com\/AurorasNightmare\/wp-json\/wp\/v2\/categories?post=505"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/penandswordgames.com\/AurorasNightmare\/wp-json\/wp\/v2\/tags?post=505"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}