{"id":398,"date":"2016-02-28T03:12:56","date_gmt":"2016-02-28T08:12:56","guid":{"rendered":"https:\/\/penandswordgames.com\/AurorasNightmare\/?p=398"},"modified":"2016-02-28T03:12:56","modified_gmt":"2016-02-28T08:12:56","slug":"thinking-about-sound","status":"publish","type":"post","link":"https:\/\/penandswordgames.com\/AurorasNightmare\/thinking-about-sound\/","title":{"rendered":"Thinking About Sound"},"content":{"rendered":"<p>While it\u2019s not the top priority right now, Aurora\u2019s Nightmare will eventually need some sound effects and, as Melvin has some experience in that area, work on them may get underway in the not too distant future.\u00a0 But before anyone can make the actual effects, I need to compile a list of what sounds are needed.<\/p>\n<p>So how does that work?\u00a0 Well, it\u2019s essentially going through the game documents (mostly the script in this case) and taking notes on everything that could use an associated sound effect.\u00a0 Now for a visual novel, the list isn\u2019t going to be quite as extensive as it would be in many other types of games.\u00a0 Since there aren\u2019t many animations, I don\u2019t need to play every single sound, just the ones that will really enhance the story.\u00a0 For example, the Nightmares\u2019 screech or the pounding of footsteps during a desperate sprint.<br \/>\nAside from just making a list, I also have to make some notes about each affect so that the sound designer knows exactly what I\u2019m going for and how long it should play.<\/p>\n<p>At the moment though, the script for Aurora\u2019s Nightmare isn\u2019t finished yet, so I have to use what I have, along with some guess work based on my plans for the remainder of the script in order to compile the list.\u00a0 And that\u2019s the first step in how sound effects are made.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>While it\u2019s not the top priority right now, Aurora\u2019s Nightmare will eventually need some sound effects and, as Melvin has some experience in that area, work on them may get underway in the not too distant future.\u00a0 But before anyone can make the actual effects, I need to compile a list of what sounds are &hellip; <a href=\"https:\/\/penandswordgames.com\/AurorasNightmare\/thinking-about-sound\/\" class=\"more-link\">Continue reading <span class=\"screen-reader-text\">Thinking About Sound<\/span> <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[5],"tags":[],"class_list":["post-398","post","type-post","status-publish","format-standard","hentry","category-music-and-sound"],"_links":{"self":[{"href":"https:\/\/penandswordgames.com\/AurorasNightmare\/wp-json\/wp\/v2\/posts\/398","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/penandswordgames.com\/AurorasNightmare\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/penandswordgames.com\/AurorasNightmare\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/penandswordgames.com\/AurorasNightmare\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/penandswordgames.com\/AurorasNightmare\/wp-json\/wp\/v2\/comments?post=398"}],"version-history":[{"count":1,"href":"https:\/\/penandswordgames.com\/AurorasNightmare\/wp-json\/wp\/v2\/posts\/398\/revisions"}],"predecessor-version":[{"id":399,"href":"https:\/\/penandswordgames.com\/AurorasNightmare\/wp-json\/wp\/v2\/posts\/398\/revisions\/399"}],"wp:attachment":[{"href":"https:\/\/penandswordgames.com\/AurorasNightmare\/wp-json\/wp\/v2\/media?parent=398"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/penandswordgames.com\/AurorasNightmare\/wp-json\/wp\/v2\/categories?post=398"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/penandswordgames.com\/AurorasNightmare\/wp-json\/wp\/v2\/tags?post=398"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}