{"id":387,"date":"2016-01-24T02:24:53","date_gmt":"2016-01-24T07:24:53","guid":{"rendered":"https:\/\/penandswordgames.com\/AurorasNightmare\/?p=387"},"modified":"2016-01-24T02:24:53","modified_gmt":"2016-01-24T07:24:53","slug":"planning-the-gui","status":"publish","type":"post","link":"https:\/\/penandswordgames.com\/AurorasNightmare\/planning-the-gui\/","title":{"rendered":"Planning the GUI"},"content":{"rendered":"<p>GUI is short for Graphical User Interface.\u00a0 It consists of things like the menus and any in-game displays.\u00a0 You might think that a visual novel would have a pretty simple GUI, and you\u2019d be right.\u00a0 The GUI for Aurora\u2019s Nightmare will be a lot simpler than the GUI for a RPG, for example.\u00a0 That said, there are still a lot of things to consider such as where the text is displayed (beneath the images, overlaying the images, overlaying only part of the screen, etc.).\u00a0 And also how skipping previously read text is going to be handled (a straight up skip, a skip menu, or fast forward).\u00a0 I have my ideas on how I\u2019d like to do the GUI, though the final design will be somewhat dependent on the limitations of the game engine.\u00a0 Since I haven\u2019t done much with the engine yet (I\u2019m waiting until all the content for the demo is completed), the GUI hasn\u2019t been finalized, but I\u2019ve got a lot of graphic design experience (including with GUIs) so I\u2019m rather looking forward to seeing what I can do with it.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>GUI is short for Graphical User Interface.\u00a0 It consists of things like the menus and any in-game displays.\u00a0 You might think that a visual novel would have a pretty simple GUI, and you\u2019d be right.\u00a0 The GUI for Aurora\u2019s Nightmare will be a lot simpler than the GUI for a RPG, for example.\u00a0 That said, &hellip; <a href=\"https:\/\/penandswordgames.com\/AurorasNightmare\/planning-the-gui\/\" class=\"more-link\">Continue reading <span class=\"screen-reader-text\">Planning the GUI<\/span> <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[4,2],"tags":[],"class_list":["post-387","post","type-post","status-publish","format-standard","hentry","category-art","category-design"],"_links":{"self":[{"href":"https:\/\/penandswordgames.com\/AurorasNightmare\/wp-json\/wp\/v2\/posts\/387","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/penandswordgames.com\/AurorasNightmare\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/penandswordgames.com\/AurorasNightmare\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/penandswordgames.com\/AurorasNightmare\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/penandswordgames.com\/AurorasNightmare\/wp-json\/wp\/v2\/comments?post=387"}],"version-history":[{"count":1,"href":"https:\/\/penandswordgames.com\/AurorasNightmare\/wp-json\/wp\/v2\/posts\/387\/revisions"}],"predecessor-version":[{"id":388,"href":"https:\/\/penandswordgames.com\/AurorasNightmare\/wp-json\/wp\/v2\/posts\/387\/revisions\/388"}],"wp:attachment":[{"href":"https:\/\/penandswordgames.com\/AurorasNightmare\/wp-json\/wp\/v2\/media?parent=387"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/penandswordgames.com\/AurorasNightmare\/wp-json\/wp\/v2\/categories?post=387"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/penandswordgames.com\/AurorasNightmare\/wp-json\/wp\/v2\/tags?post=387"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}