{"id":377,"date":"2016-01-03T03:36:42","date_gmt":"2016-01-03T08:36:42","guid":{"rendered":"https:\/\/penandswordgames.com\/AurorasNightmare\/?p=377"},"modified":"2016-01-03T03:36:42","modified_gmt":"2016-01-03T08:36:42","slug":"plans-for-2016","status":"publish","type":"post","link":"https:\/\/penandswordgames.com\/AurorasNightmare\/plans-for-2016\/","title":{"rendered":"Plans for 2016"},"content":{"rendered":"<p>So, it\u2019s a new year.\u00a0 What\u2019s coming up for Aurora\u2019s Nightmare?\u00a0 My original goal was to release the finished game this year. While that\u2019s still possible, since I have to put a considerable amount of time towards earning that second master\u2019s degree I mentioned in the past, I may have to push the final release back into 2017.\u00a0 At very least though, I want to get a demo out this year.<\/p>\n<p>Other things that should happen this year, regardless of how busy I am?\u00a0 Well, the music should be completed long before the year is over.\u00a0 The CG art as well. \u00a0Though those things are somewhat out of my hands, so their completion is dependent on nothing going terrible wrong for Nick and Badriel.\u00a0 Character shading really should get done this year as well\u2026though that\u2019s dependent on whether or not I find someone to take over for Brian.\u00a0 I actually have a strong possibility there, but nothing has been decided yet and one thing I\u2019ve learned from game development is never to count your chickens before they hatch.<\/p>\n<p>All that leaves is the script and compilation, which is all on me, and therefore very dependent on my schedule.\u00a0 But I\u2019ll do what I can and we\u2019ll see what happens.<\/p>\n<p>Happy 2016!<\/p>\n","protected":false},"excerpt":{"rendered":"<p>So, it\u2019s a new year.\u00a0 What\u2019s coming up for Aurora\u2019s Nightmare?\u00a0 My original goal was to release the finished game this year. While that\u2019s still possible, since I have to put a considerable amount of time towards earning that second master\u2019s degree I mentioned in the past, I may have to push the final release &hellip; <a href=\"https:\/\/penandswordgames.com\/AurorasNightmare\/plans-for-2016\/\" class=\"more-link\">Continue reading <span class=\"screen-reader-text\">Plans for 2016<\/span> <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[6],"tags":[],"class_list":["post-377","post","type-post","status-publish","format-standard","hentry","category-production-business"],"_links":{"self":[{"href":"https:\/\/penandswordgames.com\/AurorasNightmare\/wp-json\/wp\/v2\/posts\/377","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/penandswordgames.com\/AurorasNightmare\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/penandswordgames.com\/AurorasNightmare\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/penandswordgames.com\/AurorasNightmare\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/penandswordgames.com\/AurorasNightmare\/wp-json\/wp\/v2\/comments?post=377"}],"version-history":[{"count":1,"href":"https:\/\/penandswordgames.com\/AurorasNightmare\/wp-json\/wp\/v2\/posts\/377\/revisions"}],"predecessor-version":[{"id":378,"href":"https:\/\/penandswordgames.com\/AurorasNightmare\/wp-json\/wp\/v2\/posts\/377\/revisions\/378"}],"wp:attachment":[{"href":"https:\/\/penandswordgames.com\/AurorasNightmare\/wp-json\/wp\/v2\/media?parent=377"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/penandswordgames.com\/AurorasNightmare\/wp-json\/wp\/v2\/categories?post=377"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/penandswordgames.com\/AurorasNightmare\/wp-json\/wp\/v2\/tags?post=377"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}