{"id":367,"date":"2015-12-06T05:44:34","date_gmt":"2015-12-06T10:44:34","guid":{"rendered":"https:\/\/penandswordgames.com\/AurorasNightmare\/?p=367"},"modified":"2015-12-06T05:44:34","modified_gmt":"2015-12-06T10:44:34","slug":"finding-balance","status":"publish","type":"post","link":"https:\/\/penandswordgames.com\/AurorasNightmare\/finding-balance\/","title":{"rendered":"Finding Balance"},"content":{"rendered":"<p>One of the hardest things of doing indie game development part time is time management.\u00a0 Specifically, finding time to work on your game.\u00a0 Making video games takes a lot of time and that can be hard to come by if you\u2019re working full time and have other responsibilities, not to mention hobbies and the like.\u00a0 Being able to plan things out and prioritize is critical.\u00a0 Of course, no matter how well you can manage your time, there\u2019s only so many hours in the day.<\/p>\n<p>As for me, the amount of time I have to spend on Aurora\u2019s Nightmare varies quite a bit month by month, and sometimes week by week.\u00a0 At the moment, between work and study (due to various circumstances, I\u2019m currently studying for a second master\u2019s degree), my time is very limited.\u00a0 I should have more time once winter break begins.\u00a0 Though only for a few weeks.\u00a0 I\u2019m hoping to strike a balance during spring that\u2019ll leave me with a decent amount of time for Aurora\u2019s Nightmare each week, but it\u2019s too early to say whether or not that will happen<\/p>\n<p>Anyway, work on Aurora\u2019s Nightmare will continue.\u00a0 If nothing goes terrible wrong, the demo should be done by spring.\u00a0 I\u2019m still hoping to have the entire game finished in 2016 as well, though I really can\u2019t say whether or not that will happen.\u00a0 It\u2019s going to be a busy year for a number of reasons but I\u2019ll certainly try.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>One of the hardest things of doing indie game development part time is time management.\u00a0 Specifically, finding time to work on your game.\u00a0 Making video games takes a lot of time and that can be hard to come by if you\u2019re working full time and have other responsibilities, not to mention hobbies and the like.\u00a0 &hellip; <a href=\"https:\/\/penandswordgames.com\/AurorasNightmare\/finding-balance\/\" class=\"more-link\">Continue reading <span class=\"screen-reader-text\">Finding Balance<\/span> <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[6],"tags":[],"class_list":["post-367","post","type-post","status-publish","format-standard","hentry","category-production-business"],"_links":{"self":[{"href":"https:\/\/penandswordgames.com\/AurorasNightmare\/wp-json\/wp\/v2\/posts\/367","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/penandswordgames.com\/AurorasNightmare\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/penandswordgames.com\/AurorasNightmare\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/penandswordgames.com\/AurorasNightmare\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/penandswordgames.com\/AurorasNightmare\/wp-json\/wp\/v2\/comments?post=367"}],"version-history":[{"count":2,"href":"https:\/\/penandswordgames.com\/AurorasNightmare\/wp-json\/wp\/v2\/posts\/367\/revisions"}],"predecessor-version":[{"id":369,"href":"https:\/\/penandswordgames.com\/AurorasNightmare\/wp-json\/wp\/v2\/posts\/367\/revisions\/369"}],"wp:attachment":[{"href":"https:\/\/penandswordgames.com\/AurorasNightmare\/wp-json\/wp\/v2\/media?parent=367"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/penandswordgames.com\/AurorasNightmare\/wp-json\/wp\/v2\/categories?post=367"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/penandswordgames.com\/AurorasNightmare\/wp-json\/wp\/v2\/tags?post=367"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}