One of the hardest things of doing indie game development part time is time management. Specifically, finding time to work on your game. Making video games takes a lot of time and that can be hard to come by if you’re working full time and have other responsibilities, not to mention hobbies and the like. Being able to plan things out and prioritize is critical. Of course, no matter how well you can manage your time, there’s only so many hours in the day.
As for me, the amount of time I have to spend on Aurora’s Nightmare varies quite a bit month by month, and sometimes week by week. At the moment, between work and study (due to various circumstances, I’m currently studying for a second master’s degree), my time is very limited. I should have more time once winter break begins. Though only for a few weeks. I’m hoping to strike a balance during spring that’ll leave me with a decent amount of time for Aurora’s Nightmare each week, but it’s too early to say whether or not that will happen
Anyway, work on Aurora’s Nightmare will continue. If nothing goes terrible wrong, the demo should be done by spring. I’m still hoping to have the entire game finished in 2016 as well, though I really can’t say whether or not that will happen. It’s going to be a busy year for a number of reasons but I’ll certainly try.