Don’t Give Too Much Away

One of the trickier things to get down as a writer is how to handle plot twists. Specifically, the buildup and reveal. If you don’t foreshadow a plot twist, it will probably catch everyone by surprise, but it can end up feeling forced. On the other hand, a well foreshadowed plot twist will fit naturally with the story progression, but you run the risk of giving away the twist long before it happens. Being able to adequately foreshadow a plot twist without ruining the surprise isn’t easy. I’m better than some, but I wouldn’t consider myself anywhere near Rowling’s level. Anyway, how I want to handle certain plot twists and reveals is just something I’ve been thinking about lately. So far, I think they’ll work well. But there’s no way to tell for sure until the game is finished and I start getting some feedback. Of course, it’s not only the game itself, I need to be careful what I say on this blog as well…